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The Break

This is used when an attacker is first seen or is already in the cone of vulnerability. Its purpose is twofold: to spoil the attacker's aim and to force him to overshoot. The break is always made towars the direction of attack. This generates "angle-off" as quickly as possible which makes the defender a difficult target. The attacker may be able to cut inside the turn but he is forced to pull lead. To do this he must tighten his turn, which increases his angel of attack. It is difficult for him to pull his nose around at high angels of attack to achieve a firing soultion. The defender should also alter his plane of flight to make himself a more difficult target.

Two forms of break are possible. Depending on the circumstances of the attack. The defender can use a maximum-rate sustained turn in which he does not lose speed, or the hardest possible turn in which he almost certainly does. The speed loss attendant on the turn aids his chances of forcing the attacker to overshoot, as does the smaller radius of the turn, but oftquoted maxims such as "speed is life" act as an inhibitor. If the break succeeds in forceing the attacker to overshoot, the next manoeuvre is the Scissors.

Other pages I've made

My main page
Aircraft pages
Main Maneuvers page
Pairs Maneuvres page
The Scissors
The High G Barrel Roll
Jinking
The Spiral Dive
The Vertical Rolling Scissors
The Slpit S
The High-Speed Yoyo
The Rollaway
Lag Pursuit
The Low-Speed Yoyo
The Barrel Roll Attack
Some Skills needed for Air Combat Pilots